|
|
|
BY |
|
Joy Arakaki |
|
Kalpa Bhattarcharjee |
|
Rekha Thangellapalli |
|
Debbie Lai |
|
|
|
|
Pool evolved from a lawn game similar to croquet
played sometime during the 15th century in Northern Europe and in France |
|
It was later moved indoors to a wooden table
with green cloth to simulate grass, and a simple border was placed around
the edges. |
|
The balls were shoved, rather than struck, with
wooden sticks called "maces" |
|
The term "billiard" is derived from
French, from the word "bille", a ball. |
|
|
|
|
Velocity |
|
Acceleration |
|
Force |
|
Momentum |
|
Impulse |
|
Trajectory |
|
Work |
|
|
|
|
|
|
|
|
|
|
|
|
Pool table is flat |
|
Initial velocity of all stationary balls is zero |
|
Closed system |
|
Ignoring air resistance |
|
Ignoring friction |
|
|
|
|
Velocity is the rate at which an object travels
in a specific direction, thus it is a vector. |
|
v=Δs/Δt |
|
The absolute value of velocity is speed |
|
In Pool… |
|
Velocity=(the initial position of the ball - the
finishing position of the ball)/time it took to get there. Also noted is
the direction the ball traveled. |
|
A high velocity means the ball covered a great
distance in little time. |
|
A high velocity shot is used to break. |
|
A low velocity shot is used to nudge a ball |
|
|
|
|
Acceleration is the rate at which velocity changes.
Acceleration is a vector quantity and therefore is described as having a
value and a direction |
|
a(average acceleration)= Δv/Δt |
|
The SI unit used for acceleration is m/s² |
|
In pool: |
|
Acceleration=(the initial velocity of the ball -
the final velocity of the ball)/time interval. Also noted is the direction
the ball accelerated. |
|
The higher the acceleration of the cue ball, the
greater the force it will be able to exert on the other balls. |
|
A negative acceleration doesn’t necessarily mean
that the ball is slowing down. It can instead be speeding up in the
opposite direction |
|
|
|
|
Force is defined as a push or pull |
|
Its unit is the Newton, N |
|
1N=1 kg·m/s2 |
|
Force directly affects an object’s acceleration |
|
F=ma |
|
In pool: |
|
A player must exert force on the cue stick,
which pushes the cue ball |
|
The more force he/she applies, the more the
object will accelerate |
|
It is up to the player to judge how much force
to apply |
|
In collisions, objects exert equal and opposite
force on each other, |
|
which obeys Newton’s third law |
|
|
|
|
The momentum of a body is the product of its
mass and velocity |
|
Momentum=p=mv |
|
The unit for p is kg·m/s |
|
Momentum can be transferred from body to body,
which is a transfer of energy |
|
The Law of Conservation of Momentum states that
in a closed, isolated system, the total momentum remains constant |
|
p+ pb= pa´+ pb´ |
|
|
|
|
In pool: |
|
The cue ball with momentum collides with an
object ball and transfers some or all of its momentum to the ball |
|
Momentum transfers in pool are quite necessary
for desired shots and balls to move |
|
When discounting friction, the law of
conservation holds between two balls colliding, the cue stick hitting the
cue ball, and other collisions |
|
Initial momentum and final momentum of the
system can be calculated using mass and velocity measurements |
|
|
|
|
Here is a closed, isolated system in which
object ball X is moving towards ball Y with an initial momentum, which it
received from the cue ball. Object
ball Y is stationary and it stands directly in front of ball X. |
|
|
|
|
|
|
Ball X collides with Ball Y and transfers some
of its momentum to it. The total
initial and final momentum in the system is equal. Data was obtained with precise uses of
measuring tape and stopwatch. |
|
|
|
Before collision: |
|
Initial momentum of ball X= px = 0.156·vx |
|
Initial momentum of ball Y= py = 0.156·0 = 0 |
|
|
|
After collision: |
|
Final momentum of ball X= px´ = 0.156·vx´ |
|
Final momentum of ball Y= py´ = 0.156·vy´ |
|
|
|
After collecting data, it is evident that the
Law of Conservation of Momentum holds: |
|
0.156*vx + 0 = 0.156*vx´ + 0.156*vy´ |
|
0.156*1.1+ 0 = 0.156*0.1 + 0.156*1 |
|
0.172= 0.172 |
|
Collisions can also occur where the balls go off
in different angles. In that case,
the x and y components of the velocity must be multiplied and added
separately. |
|
|
|
|
|
|
Impulse is defined as the product of the net
force and the time interval over which it acts. It is a vector in the
direction of the force and is measured in units of Newton.second(N.s) |
|
Impulse(FΔt)=mΔv |
|
However, if the mass of an object remains
constant while there is a change in velocity, then there is a change in
momentum. |
|
Therefore, FΔt=Δp (change in momentum) |
|
This equation is known as the impulse-momentum
theorem. |
|
A large impulse can result from either a large
force acting over a short time or a smaller force acting over a longer
time. |
|
However, a large change in momentum only occurs
when there is a large change in impulse |
|
|
|
|
In pool: |
|
The impulse between the cue ball and a pool ball
determines the change of momentum transferred from the cue ball to the pool
ball. |
|
Multiple impulses can be planned between pool
balls in order to transfer momentum to more than one ball |
|
|
|
|
|
|
|
|
|
|
The cue stick collides with the initially
stationary cue ball and transfers much momentum. |
|
Impulse is involved in this transfer of
momentum. |
|
Cue stick exerts force F on the cue ball and cue
ball exerts force -F on the cue stick |
|
This occurs for 0.1 seconds |
|
The new momentum of the cue ball is equal to the
impulse it received. |
|
pcue= F· 0.1 kg·m/s |
|
|
|
|
Trajectory is the curved, parabolic path of a
projectile. |
|
Equations to describe position: |
|
y(t)=yo + (vo)yt + ½ ayt2 |
|
x(t)=xo + (vo)xt |
|
In billiards… |
|
The object ball becomes a projectile in the
“jump shot”. |
|
The height of the parabola must be at least the
diameter of the ball being jumped. |
|
The width of the parabola must be at least the
distance between the cue ball and object ball plus the distance between the
object ball and the desired landing point. |
|
Knowing this, velocity of the cue ball can be
determined. |
|
|
|
|
The blue ball must “jump” over the red ball and
hit the black ball. What velocity should the blue ball have? |
|
Useful equations: |
|
y(t)=yo + (vo)yt + ½ ayt2 |
|
x(t)=xo + (vo)xt |
|
vy(t)= (vo)y + ayt |
|
To find the angle: |
|
tan x= 0.0635/0.1778 |
|
x>19.65°, so let x=20° |
|
|
|
|
|
|
There are many combinations of angles, vertical
and horizontal components of velocity to choose. Let’s assume that (vo)x =1
m/s |
|
x(t)=xo + (vo)xt |
|
0.1778=0 + 1(t) |
|
t=.1778 sec. |
|
y(t)=yo + (vo)yt + ½ ayt2 |
|
0.0635=0+ (vo)y(.1778) + ½(-9.8)(0.1778) 2 |
|
(vo)y= 1.228 m/s |
|
Initial velocity of blue ball = √(1.2282 +
1) |
|
=1.58 m/s [forward, 20° above the
horizontal] |
|
|
|
|
Work is the force that is exerted on an object
multiplied by the distance it travels in the direction of the force. |
|
W = Fd (unit is Joules) |
|
In pool: |
|
The direction must be matched in direction
to the right amount of force for an effective shot |
|
Even if force is applied in the desired
direction, but the ball goes in a different direction, less work done and
no shot made! |
|
Longer shots require more work because a
longer distance is covered |
|
|
|
|
Backspin is when the ball rotates opposite the
direction it’s traveling in. |
|
Backspin is effective is slowing down the ball’s
speed and reducing the distance needed to stop. |
|
It creates greater friction by spinning against
the direction of travel. |
|
Backspin can be started by striking the ball at
any point below it’s centerline. |
|
If struck above or at the centerline, backspin
can be created by aiming the cue stick downwards. |
|
The greater the angle made by the centerline and
cue stick, the higher the spin rate |
|